The Idle RPG is just what it sounds like: an RPG in which the players
idle. In addition to merely gaining levels, players can find items and
battle other players. However, this is all done for you; you just idle.
There are no set classes; you can name your character anything you like, and
have its class be anything you like, as well.
The Idle RPG can be played on the
RoWebChat.NET IRC Network in the
channel #IdleRPG. See this
link for a list of servers.
To register, simply:
/msg IdleRPG REGISTER <char name> <password>
Where 'char name' can be up to 16 chars long, 'password' can be up
to 8 characters, and 'char class' can be up to 30 chars.
To login, simply:
/msg IdleRPG LOGIN <char name> <password>
This is a p0 (see Penalties) command.
To logout, simply:
/msg IdleRPG LOGOUT
This is a p20 (see Penalties) command.
To change your password, simply:
/msg IdleRPG NEWPASS <new password>
If you have forgotten your password, please use the
INFO command to find an online admin to help you. If your
administrator does not have the INFO command enabled, then just message
an op in the channel. They can probably help you.
To remove your account, simply:
/msg IdleRPG REMOVEME
This is a p0 (see Penalties) command :^)
To change your alignment, simply:
/msg IdleRPG ALIGN <priest|human|undead>
Your alignment can affect certain aspects of the game. You may align
with good, neutral, or evil. 'Good' users have a 10% boost to their item
sum for battles, and a 1/12 chance each day that they, along with a
'good' friend, will have the light of their god shine upon them,
accelerating them 5-12% toward their next level. 'Evil' users have a 10%
detriment to their item sum for battles (ever forsaken in their time of
most need...), but have a 1/8 chance each day that they will either a)
attempt to steal an item from a 'good' user (whom they cannot help but
hate) or b) be forsaken (for 1-5% of their TTL) by their evil god. After
all, we all know that crime doesn't pay. Also, 'good' users have only a
1/50 chance of landing a Critical Strike when
battling, while 'evil' users (who always fight dirty) have a 1/20
chance. Neutral users haven't had anything changed, and all users start
off as neutral.
I haven't run the numbers to see which alignment it is better to
follow, so the stats for this feature may change in the future.
To see some simple information on the bot, simply:
/msg IdleRPG INFO
This command gives info such as to which server the bot is connected
and the nicknames of online bot admins.
This command is optional, and may be disabled by your bot admin.
To gain levels, you must only be logged in and idle. The time
between levels is based on your character level, and is calculated
by the formula:
Where ^ represents the exponentiation operator.
Very high levels are calculated differently as of version 3.0. Levels
after level 60 have a next time to level of:
The exponent method code had simply gotten to that point that levels
were taking too long to complete.
To see the active quest, its users, and its time left to
/msg IdleRPG QUEST
To see whether you are logged on, simply:
/msg IdleRPG WHOAMI
If you do something other than idle, like part, quit, talk in the
channel, change your nick, or notice the channel, you are
penalized. The penalties are time, in seconds, added to your next
time to level and are based on your character level. The formulae
are as follows:
So, a level 25 character changing their nick would be penalized
20*(1.14^25)=793 seconds towards their next level.
Penalty shorthand is p[num]. So, a nick change is a p30 event,
parting the channel is a p200 event, and quitting IRC is a p20 event.
Messages and notices are p[length of message in characters].
Each time you level, you find an item. You can find an item as
high as 1.5*YOUR_LEVEL (unless you find a
unique item). There are 10 types of items: rings,
amulets, charms, weapons, helms, tunics, gloves, leggings,
shields, and boots. You can find one of each type. When you find
an item with a level higher than the level of the item you already
have, you toss the old item and start using the new one. As of version
3.0, there is an optional, p0 STATUS command that your admin may have
enabled, but you cannot see which items you have over IRC (only your
total item sum). You can, however, see which items you have on the web
As you may guess, you have a higher chance of rolling an item of a
lower value than you do of rolling one of a higher value level. The exact
formula is as follows:
As for item type, you have an equal chance to roll any type.
Each time you level, if your level is less than 25, you have a 25%
chance to challenge someone to combat. If your level is greater than or
equal to 25, you have a 100% chance to challenge someone. A pool of
opponents is chosen of all online players, and one is chosen randomly. If
there are no other online players, you fight no one. However, if you do
challenge someone, this is how the victor is decided:
If you win, your time towards your next level is lowered. The amount
that it is lowered is based on your opponent's level. The formula is:
This means that you lose no less than 7% from your next time to level.
If you win, your opponent is not penalized any time, unless you land a
If you lose, you will be penalized time. The penalty is calculated
using the formula:
This means that you gain no less than 7% of your next time to level.
If you lose, your opponent is not awarded any time.
Battling the IRPG bot is a special case. The bot has an item sum of
1+[highest item sum of all players]. The percent awarded if you win is a
constant 20%, and the percent penalized if you lose is a constant 10%.
As of version 3.0, if more than 15% of online players are level 45 or
higher, then a random level 45+ user will battle another random player
every hour. This is to speed up levelling among higher level players.
Also as of version 3.0, there is a grid system. The grid is a 500 x 500
area in which players may walk. If you encounter another player on the
grid, you have a 1 / (NUMBER_OF_ONLINE_PLAYERS) chance to battle them.
Battle awards are calculated using the above formulae. More information
on the grid system is available here.
Also as of version 3.0, a successful battle may result an item being
As of v2.1.2, after level 25, you have a chance to roll items
significantly higher than items you would normally find at that level.
These are unique items, and have the following stats:
As of v3.0, every online user has a (roughly) 1/20 chance per day
of a "Hand of God" affecting them. A HoG can help or hurt your character
by carrying it between 5 and 75 percent towards or away from its next time
to level. The odds are in your favor, however, with an 80% chance to help
your character, and only a 20% chance of your character being smitten.
In addition to occurring randomly, admins may summon the HoG at their
As of v2.0.4, if a challenger beats his opponent in battle, he has a
1/35 chance of landing a Critical Strike. If this occurs, his opponent
is penalized time towards his next time to level. This amount is
calculated by the formula:
Meaning he gains no less than 5% and no more than 25% of his next time
As of v3.0, every online user has (roughly) 1/4 chance per day of
being involved in a 'team battle.' Team battles pit three online
players against three other online players. Each side's items are summed,
and a winner is chosen as in regular battling. If the first group bests
the second group in combat, 20% of the lowest of the three's TTL is
removed from their clocks. If the first group loses, 20% of their lowest
member's TTL is added to their TTL.
As of v3.0, every online user has a (roughly) 1/8 chance per day of a
calamity occurring to them. A calamity is a bit of extremely bad luck that
a) slows a player 5-12% of their next time to level
b) lowers one of their item's value by 10%
As of v3.0, every online user has a (roughly) 1/8 chance per day of a
godsend occurring to them. A godsend is a bit of extremely good luck that
a) accelerates a player 5-12% of their next time to level
b) increases one of their item's value by 10%
As of v2.3, there are Quests. Four level 40+ users that have been
online for more than ten hours are chosen to represent and assist the
Realm by going on a quest. If all four users make it to the quest's end,
all questers are awarded by removing 25% of their TTL (ie, their TTL at
quest's end). To complete a quest, no user can be penalized until the
quest's end. As of v3.0, there are two kinds of quests: grid-based quests
and time-based quests. Time-based quests last a random time between 12 and
24 hours. Grid-based quests are based on the grid
system and do not have a set time to completion. Rather, the questers
must reach certain points on the map for their quest to be complete. If
the quest is not completed, ALL online users are penalized a p15 as
As of v3.0, the IRPG has a grid system. The grid can be considered
a 500 x 500 point map on which the players may walk. Every second, each
player has an equal chance to step up, down, or neither, and an equal
chance to step left, right, or neither. If a user encounters another
player, there is a 1/(NUMBER_OF_ONLINE_PLAYERS) chance that they will
battle one another. Normal battling rules apply.
Some quests require that users walk to certain points on the map. In
the spirit of IRPG, of course, the trek is made for you. Your character
will automatically walk in the direction that it is supposed to, although
at a much slower than normal pace (to avoid accidents, of course. you
don't want to fall down and risk a Realm-wide p15!).
As of v3.0, the IRPG has item stealing. After each battle, if the
challenger wins, he has a slightly less than 2% chance of stealing an
item from the challengee. Only items of a higher value are stolen, and
the challenger's old item is given to the challengee in a moment of pity.
Many thanks to version 3.0's map creators, res0 and Jeb! The game
wouldn't be the same without you.
The IRPG would not be possible without help from a lot of people.
To jwbozzy, yawnwraith, Tosirap, res0, dwyn, Parallax, protomek,
Bert, clavicle, drdink, jeff, rasher, Sticks, Nerje, Asterax,
emad, inkblot(!), schmolli, mikegrb, mumkin, sean, Minhiriath,
and Dan, I give many thanks. Unfortunately, this list has grown too
large to maintain. More user contributions can be seen in the
- The Force is strong with this one -
540 hits since Dec 28, 2015